![]() Perhaps it is different for you, and you're more willing to put up with not enjoying something for longer in hopes it gets better. How I feel the open world adds to the formula. For how obfuscated things are (I hated how I had to look basically everything up in a Wiki for Demon's Souls 2020). I suppose I might not be able to understand the full scope of how great it could be with a shorter demo, but it would allow me to get a feel for it. I mean, if I'm not liking a game after that long the odds are I'm not going to keep going. It feels a bit weird to say that you could play a game for 2-3 hours and still not be sure if you like it or not. Amount of time & effort lost each death, if there's entire sections you have to waste time replaying to try a boss again in hopes of learning something before being pasted into the walls.the 1st boss in this game appears to have a spawn right nearby, so that's encouraging. How confusing the traversal is, or if literally everything is obfuscated with unclear or obtuse ways to improve characters (stats/gear) without a wiki. How punishing dying is in this compared to the rest. So I am interested, but I'm not a huge fan of plopping down $60 on something that might be just like the rest of the Souls games. I've watched some streams, and at least there appear to be some concessions for this being an open world (some low level enemies appear to fall to spamming attacks, for instance). The open world having a true sense of discovery, for one. There's a lot about this game, though, that is intriguing to me. I liked that more than any of the other Dark Souls games. I own a bunch of the Souls games, mostly through bundles, but Bloodborne & Demon's Souls 2020 by direct purchase. ![]() The last line in this is 100% where I'm at: This game needs a demo! I miss demos.
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